About Me - CV
Name:
Justin Lim.
Personal Profile:
As a games designer, I am very passionate about developing new ideas and creating new IP to push the boundaries of next-gen consoles. From my studies, I have a good knowledge of game playability and always try to ensure my ideas are user friendly whilst confining to any restrictions. Furthermore, I thoroughly enjoy acting and script writing, and am interested in developing the storytelling capabilities of computer games.
I am hardworking, good at multitasking and enthusiastic about the work I do; I’m not afraid to work long hours in order to complete work to the full and best of my abilities. I can manage projects alone as well as working well in a team environment, motivating others and developing ideas towards the end goal. I have professional experience working as a junior designer on an AAA game and working as team leader in university group projects for games design and practical games implementation. I have also worked in a number of online teams, as lead or designer, creating modded content for games and released a number of levels; of which can be found on my website.
Software Experience:
Expert knowledge of Adobe Photoshop, Premier and the Adobe Suite.
Intermediate use of 3Ds Max and Adobe Flash (ActionScript 2).
Professional presentation skills using Microsoft Office.
Experience in game engines includes Crytek's Sandbox2 Editor and Unreal Editor
Education (2006-2009):
1st plus Degree Honours
BA Computer Games Design.
Teesside University, Middlesbrough.
Winner of the Professor Leni Oglesby Prize for Achievement
Qualifications:
Teesside University, Middlesbrough – Final Year Modules
Practical Project (60 credits) - (85 %)
Games Development - (73 %)
Games Interface Design - (85 %)
Games Futures - (75 %)
Teesside University, Middlesbrough – Second Year Modules
Games Design & Production 1 - (80 %)
Games Design & Production 2 - (86 %)
Level Design - (90 %)
Environment modelling - (94 %)
Digital Imaging and Texturing - (88 %)
Character modelling - (80 %)
Introduction to Screenwriting - (63 %)
A Levels (2004-2006):
Wallington County Grammar School for Boys, Surrey.
Mathematics - (A)
Physics - (B)
Computing - (B)
Art and Design - (A)
Achievements::
Judges’ Hot Pick of the Ubisoft Innovation Jam 2010, playable prototype.
Winner of the Professor Oglesby Prize for Excellence 2009, Teesside.
Winner of the VisAwards 2009, Design category, sponsored by Ubisoft.
Current Employment:
Junior Games Designer - Ubisoft Reflections (August 2009-onwards)
Working on Driver: San Francisco in the design team and alongside scripters; primarily designing missions and coordinating with scripters for implementation. Also worked on additional features, the game’s rewards through progression, achievements and Uplay, camera design and the control layouts.
Game Mods Worked on:
City Assault
Mod for the PC
Total Development time - 6 weeks
Total downloads - 20,000+
City Decedere
Mod for the PC
Development time - 3 months
Total downloads - 5000+ downloads
Souleon Storm
Mod for the PC
Development time - 3 months
Total downloads - 3000+ downloads
Lost Dimensions
Mod for the PC
Development time - ongoing